By definition, Gamification Training is the use of game logic and mechanics in non-game contexts to engage and motivate learners in solving problems. This dynamic but efficient tool will add engagement at a level that the users will not want to stop learning ever.
Studies have proven that on average 70% of the employees of a company are disengaged from their work. Also, in contrast to this, it has been identified that 75% of eLearning users would be more engaged if learning included gaming dynamics.
When we talk about gamification we are appealing to a psychological part of the users, where creativity and dynamism are fostered with the use of games in different cognitive levels to impart knowledge. Some of the most common gamification training techniques include leaderboards, badges, avatars, level utilization, challenges, and rewards.
Having implemented the gamification training feature among the eLearning programs of any company will increase in a 60% the level of engagement, boost the motivation of your trainees, enhance the productivity up to 50% and throwback excellent performance feedback.