Benefits of gamification in training
Thanks to the benefits of gamification in training your employees will be able to find again the inspiration and excitement within their online training programs. A gamified, highly engaging and successful training will ensure the increase of income within your company, excellent ROI and multiple benefits for the growth of your employees.
Games have become the new thing. Without a doubt, the gaming industry is the most powerful industry in the entertainment domain, when compared to other forms of entertainment like music or movies. That’s why it can’t be pulled off the education or learning programs both on institutions and companies around the globe.
Gamification in e-learning is not just wishful thinking. To provide some statistics, around 75% of the digitally-aware people are gamers. Given that they’ve played digital games on their devices at some point or the other, gamification in e-learning would make total sense. In addition to that, most people are only able to recall 10% of what they read and 20% of what they hear. If there are visuals/images/infographics associated with plain text or an oral presentation, the retention percentage increases to 30%, providing another reason to gamify your eLearning courses.
For the corporate world, for example, we could say that customer satisfaction, brand awareness, engagement, real-time feedback, interactive learning or effective data collection are some of the reasons why organizations are looking to implement today’s training programs because this leads them to increase product or services knowledge, customer retention, and training revenue.
But, most of the time, the companies don’t achieve the expected results because they fail to motivate and engage their employees with diverse training options and engaging things to accomplish new objectives. That’s why gamification has become the perfect solution to help companieshelp the companies reach their goals with their employees or customers.
About the benefits of Gamification in training for your company
Gamified training processes in the corporate world need to deliver really good retention and keep the learning objectives on the right track. This could only be done with a cutting-edge learning management system that supports gamification. Not only that but with authoring tools where instructors can build their own courses that incorporate elements of gamification, such as hangman, crosswords and drag and drop, sudoku, who wants to be a millionaire, among other game options that won’t only let users learn but will throw important data about the learners performance and skills development.
When we talk about gamification we are appealing to a psychological part of the users, where creativity and dynamism are fostered with the use of games in different cognitive levels to impart knowledge. Some of the most common gamification training techniques include leaderboards, badges, avatars, level utilization, challenges, and rewards.
Having implemented the gamification training feature among the eLearning programs of any company will increase in a 60% the level of engagement, boost the motivation of your trainees, enhance the productivity up to 50% and throwback excellent performance feedback.
Other benefits of gamification in training
- Course content and resources may be shared with the users as a part of a quest. A storyline may be developed in order to gamify even the release of resources.
- The instructors or the site administrator can assign different restricted access settings for each user whenever quests get completed. Conditional activities can also allow each student to proceed differently through the course. Different score ranges can branch off to activities of different difficulty levels. Other activities may also include group work. Groups or guilds, for example, can be formed in order to get students to work together.
- Typical grading can be replaced with an alternative rewards system. The system can even take note of the skills and attitude of the students, and not just their grades. The leaderboards or scoreboards, for example, can display the highest scores as well as the immediate higher and lower scores of direct competitors. Through games, challenges and other social tools can be implemented.
- Each game or activity can get a number of points. These course completion activities, as well as the grades of the students, can be used to create an overall ranking.
- The leaderboards can be used for competitions. At the end of the course, the overall scores may be tallied and the educator may even opt to give out a prize.
- Content or information that requires the completion of certain tasks, for example, can be hidden and revealed through the restricted access settings.