You have probably heard about gamification as it is being used in sales, marketing, learning, training, and other fields besides entertainment. If you havenโt yet, you should probably read this article as we explain its meaning and importance trying to keep you updated about methods and techniques that are on the cutting edge of technology.
The turning point of gamification for educational purposes happened with the creation of Foldit, the famous online puzzle video game. This popular online game in science was created by Seth Cooper, one of the original creators of the game and currently the creative director for the Center for Game Science. Foldit rather than being a useful science tool, became the first successful case of the gamification concept.
Despite several economic recessions in the past, the game industry has been growing and evolving. Official statistics show that the 51% of U.S household owns a dedicated game console and those that do, own an average of two. Gamification in education aims to make learning more engaging and appealing to a public audience, and goes beyond traditional learning methods as traditional learning tends to be boring. Many organizations have borrowed the main tools and concepts from games to motivate people.